Mists of Pandaria Beta Notes – Session 1

Disclaimer: My favorite things in WOW are fishing, flowers and squirrels. In other words, if you are looking for hard core raiding or talent advice, I won't be able to help.

My latency for the beta is high 40's in the Panda area and has been holding in the 20's elsewhere, I've seen less than 10 several times.

The Mists of Pandaria beta has been extremely entertaining. I started just like everyone else and created a Panda Monk. I was immediately greeted with this:

I was able to complete a whole 3 quests and 2 levels over the course of about an hour due to lag (with 40ish latency) and lack of resources to fight to complete the quests. See the guys with the yellow names below? All of the guys with blue names needed to kill six of them to complete the quest. If you are in this mess, I recommend finding a spawn point. Mine was off to the right under the far lantern and hit [TAB] and target everything you can. As soon as your one(1) on the task bar is not red and you have something targeted, hit your one button and keep fighting.

Then I decided I'd had enough Panda fun for the evening and made a Night Elf hunter in hopes of being able to see new content. If you make a Night Elf Monk, as of today, you can only get to Level 3 via quest. At that point all of the other classes are sent to their trainer for a quest which then opens the rest of the quests in the night elf starting area. There is no Monk trainer the starting area so the quests stop. This bug has been reported extensively.

Things I noticed:

  • Training is given when you level so you don't have to visit the trainer, at least through level 14.
  • If you have multiple kills in a close area looting once gives you all the loot.
  • Range for hunters is increased significantly. The first shot is very quick and the repeat shots are also noticeably faster.

One big change is there are no melee AND ranged weapons. You only get two slots. For hunters it's equipped with a bow, for monks it's fist weapons. I am conflicted on this one, for the hunter and so far the monk it's fine. But for a rogue I actually use ranged weapons to pull from groups that are too big for sap/melee crowd control, maybe I'll have to stop looking at the flowers and figure that one out.

Defects I noticed:

  • The bankers in Darnassus are having issues knowing where the floor is, I kinda like this issue. (On the right side of the shot, my bird was making it difficult to get a good shot) For this banker, only her ears and hair can be seen above the wall.

  • The portal to Ruth'theran village is a little wonky. The first time I went through on autorun it dumped my toon in the village and right back to Darnassus. I finally figured out it was "backwards" so I had to enter from behind the portal in both Darn and the village. According to the boards, monks were having issues getting through at all.
  • Daily cooking and fishing quests are not resetting.

    My next adventure will be a Draeni Monk.

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